How do I make text objects in a billboard gui higher quality?

So this has been bothering me for some time now. I want to make a billboard gui with text, however the text is pretty blurry and just gives out an undesirable result as shown in the first image:

What my current result is so far:

As you can see, the text is pretty blurry. When I make the size of my viewport super tiny, I noticed that the quality immediately went back to what it should normally look like

What my desired result is:

Is there something specific that needs to be done in order to achieve my desired result? (i.e. modifying specific properties etc)

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:question: – is this an image or GUI Objects ?

*if “image” use GUI Objects like frame, textLabel, …

They are all GUI objects which mainly consist of TextLabels.

If you adjust the light influence property in the billboard gui you should be good to go.

The light influence property does not seem to influence the quality of the TextLabels.

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try to remove “UICorner”.
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I tried now and “UICorner” reduced the quality

I still need an answer to this if anyone has one. I tried looking up this particular issue to no avail. Is it only a me problem? (Also, the other GUI objects inside don’t affect the quality of the text)

I discovered that the severity of the issue is affected by the window size of the viewport. Getting the right resolution ratio can lessen the blur, and it looks like some ratios make the blur non-apparent. I also noticed that your camera position does not affect the blur.

With the billboardgui on top and screen on bottom:
image
After resizing the viewport by about 2 pixels:
image

Luckily, the GUI is clean for your typical full-screen computer ratio (16:9). To fix it in studio, just resize the viewport to what fits.

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