im stuped at explaining things so ill provide a image in steps of me doing steps and desribe the problem
image before I rotatate 90 degrees:
after:
in the images, the part’s alignoreintation does not depends on where the player is facing.
its hard to explain, but what I want is the alingorientation to basically give the part the behavior or script it to where the part’s oreientation is always pointing to the player head but while still keeping orientation it was picked up in
You can use Camera.CFrame and update the part every renderstep. Something like this:
--//In localscript
local CC = workspace.CurrentCamera
game:GetService("Runservice").RenderStepped:Connect(function()
PartThingy.CFrame = CC.CFrame * CFrame.new(0,0,-6) --This puts the part in front of the camera instead of directly at its position
end)
I said orientation, not position. Look at lumber tycoon 2, the part orientation always facing you
You can try putting an attachment in the players head as Attachment 0/1. I’m not sure if this would force the part to a default orientation, so you may need to adjust the orientation of the head attachment to keep the original orientation.
I tried but the part cframe cvhanges of grab