For some reason the notification is not popping up, so I’m late to your reply but this is the full code (I put the old one before, sorry, I updated the variable names now):
local StartText = script.Parent
local StartTextInfo = TweenInfo.new(0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true)
local StartTextGoal = {TextTransparency = 1}
local StartTextTween = game:GetService(“TweenService”):Create(StartText, StartTextInfo, StartTextGoal)
local Debounce = false
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local StarterGui = game:GetService(“StarterGui”)
StarterGui:SetCore(“ResetButtonCallback”, false)
local Module = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild(“PlayerModule”))
Controls = Module:GetControls()
local function Disable()
Controls:Disable()
end
local function Enable()
Controls:Enable()
end
Disable()
local ReplicatedFirst = game:GetService(“ReplicatedFirst”)
local LoadingScreenModule = ReplicatedFirst:WaitForChild(“LoadingScreenModule”)
local Sucess, Module = pcall(require, LoadingScreenModule)
local Players = game:GetService(“Players”)
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild(“PlayerGui”)
local StartText = script.Parent
local TitleScreenGui = StartText.Parent
local TextLabel1 = StartText.Parent.Title1
local Smite = TitleScreenGui:WaitForChild(“Smite”)
local SmiteSound = ReplicatedStorage:WaitForChild(“SmiteSound”)
local SmiteOriginalSize = Smite.Size
local SmiteOriginalPosition = Smite.Position
local SmiteTween = game:GetService(“TweenService”):Create(Smite, TweenInfo.new(.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0), {Size = UDim2.new(4, 0, 1142, 0)})
TextLabel1.Text = “”
TextLabel1.Parent.BackgroundTitle.Visible = true
TextLabel1.Parent.BackgroundTitle2.Visible = true
if Sucess and Module then
Module.start()
else
warn(“Failed to load LoadingScreenModule:”, Module)
end
local ViewFrame = StartText.Parent.Test:FindFirstChild(“ViewportScreenshot”)
task.wait(3)
Smite.Visible = true
TextLabel1.Visible = true
local function MenuAnimation()
local FrameInstance = TitleScreenGui:WaitForChild(“Frame”)
local Title1UIGradient = TextLabel1:WaitForChild(“UIGradient”)
local Title2TextLabel = TitleScreenGui:WaitForChild(“Title2”)
local ImageLabelInstance = TitleScreenGui:WaitForChild(“ImageLabel”)
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "C----------"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite2.Position -- Corrected Y offset from -0 to 0 as it's likely not intended
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "CO---------"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite3.Position
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "COL--------"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite4.Position
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "COLL-------"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite5.Position
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "COLLE------"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite6.Position
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "COLLEC-----"
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.Smite7.Position
Smite:TweenSize(UDim2.new(0.002, 0, 1142, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, .5, true)
SmiteSound:Play()
TextLabel1.Text = "COLLECT----" -- Corrected spacing
task.wait(.5)
Smite.Size = SmiteOriginalSize
Smite.Position = Smite.Parent.SmiteFinal.Position
Smite.Size += UDim2.new(0.10, 0)
Smite:TweenSize(-UDim2.new(0.20, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 1.5, true)
SmiteSound.Volume = 1.5
SmiteSound:Play()
TextLabel1.Text = "COLLECT THE"
task.wait(.5)
Smite.Visible = false
Smite.Position = SmiteOriginalPosition
Smite.Size = SmiteOriginalSize
task.delay(1, function()
FrameInstance.Visible = true
FrameInstance.BackgroundTransparency = 0
task.spawn(function()
while FrameInstance.BackgroundTransparency < 1 do
FrameInstance.BackgroundTransparency += 0.05
task.wait()
end
end)
FrameInstance.BackgroundTransparency = 1
ReplicatedStorage.Shine:Play()
Title1UIGradient.Enabled = true
Title1UIGradient.Parent.UIStroke.Enabled = true
Title2TextLabel.Visible = true
Title2TextLabel.UIGradient.Enabled = true
Title2TextLabel.UIStroke.Enabled = true
ImageLabelInstance.Visible = true
ViewFrame.Visible = true
StartText.Visible = true
StartTextTween:Play()
end)
end
MenuAnimation()
local Camera = workspace.CurrentCamera
local InitialPositionPart = workspace.InitialPositionPart
local EndPositionPart = workspace.EndPositionPart
local TweenService = game:GetService(“TweenService”)
local OriginalCameraType = Camera.CameraType
local OriginalCameraPosition = Camera.CFrame
local OriginalCameraSubject = Camera.CameraSubject
local function PlayCameraCutscene()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = InitialPositionPart.CFrame
local CutsceneTweenInfo = TweenInfo.new(5, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)
local Goal = { CFrame = EndPositionPart.CFrame }
local CameraTween = TweenService:Create(Camera, CutsceneTweenInfo, Goal)
CameraTween:Play()
CameraTween.Completed:Wait()
end
local UserInput = game:GetService(“UserInputService”)
local UserInputConnection
UserInputConnection = UserInput.InputBegan:Connect(function(Input, Typing)
if Typing then
return
end
if StartText.Visible == true then
if Input.KeyCode == Enum.KeyCode.Space and not Debounce then
Debounce = true
task.spawn(function()
while StartText.Transparency < 1 do
StartText.Transparency += 0.1
task.wait()
end
end)
StartText.Visible = false
task.spawn(function()
while StartText.Parent.BackgroundTitle.ImageTransparency < 1 do
StartText.Parent.BackgroundTitle.ImageTransparency += 0.1
task.wait()
end
end)
task.spawn(function()
while StartText.Parent.BackgroundTitle2.ImageTransparency < 1 do
StartText.Parent.BackgroundTitle2.ImageTransparency += 0.1
task.wait()
end
end)
StartText.Parent.ImageLabel.Visible = false
StartText.Parent.Title1.Visible = false
StartText.Parent.Title2.Visible = false
ViewFrame.Visible = false
StartTextTween:Cancel()
ReplicatedStorage.Sounds.Play:Play()
PlayCameraCutscene()
UserInputConnection:Disconnect()
Debounce = false
end
end
end)
UserInput.InputEnded:Connect(function(input, typing)
if typing then
return
end
if input.KeyCode == Enum.KeyCode.Space then
end
end)
local CapsuleConnection
CapsuleConnection = ReplicatedStorage.Sounds.Play.Ended:Connect(function()
local CapsuleSpawn = game.Workspace.SpawnLocation
local FirstLayer = game.Workspace.LayerOne
local SecondLayer = game.Workspace.LayerTwo
local Spawning = ReplicatedStorage.Sounds.Teleport
local LayerInfo = TweenInfo.new(9, Enum.EasingStyle.Back)
local LayerGoal = {Transparency = 1}
local LayerOneTween = TweenService:Create(FirstLayer, LayerInfo, LayerGoal)
local LayerTwoTween = TweenService:Create(SecondLayer, LayerInfo, LayerGoal)
Spawning:Play()
LayerOneTween:Play()
LayerTwoTween:Play()
local Burst = ReplicatedStorage.Burst
Burst.Parent = FirstLayer
Burst.EmissionDirection = "Right"
task.wait(2.4)
Enable()
FirstLayer.Transparency = 1
SecondLayer.Transparency = 1
CapsuleSpawn.CanCollide = false
while Burst.Rate ~= 0 do
Burst.Rate -= 15
task.wait(.2)
end
if CapsuleSpawn.CanCollide == false then
task.wait(2)
Camera.CameraType = Enum.CameraType.Custom
game.Workspace.Release.Transparency = 1
ReplicatedStorage.Music.MainTheme:Play()
ReplicatedStorage.Music.MainTheme.Looped = true
end
CapsuleConnection:Disconnect()
end)