local CameraOffset = Vector3.new(0, 10, 30)
game:GetService("RunService").RenderStepped:Connect(function()
local Player = game.Players.LocalPlayer
local Character = Player.Character
if not Character then return end
if not Character.PrimaryPart then return end
local RootCFrame = Character.PrimaryPart.CFrame
workspace.CurrentCamera.CFrame = CFrame.new(RootCFrame.Position + CameraOffset, RootCFrame.Position)
end)