The title pretty much says it. I am working on a horror game and i want to add that the camera shakes more when closer to an entity and less when far away.
You could do a distance check between the player’s character and the entity’s position using runservice.renderstepped.
then use tweenservice to make the camera shake. If the distance hits below a certain threshold, lower the tween time in TweenInfo to make it shake faster
Thanks. Pretty obvious, don’t know why i didn’t think of it sooner.
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