What do you want to achieve?
I want the character keep staring on the cursor, which mean the character would move when the cursor is moving
What is the issue?
The script didn’t work well, it has some problem. The character just ignoring the cursor
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local torso = char:FindFirstChild("Torso")
local BG = Instance.new("BodyGyro", torso)
local mouse = player:GetMouse()
local RS = game:GetService("RunService")
RS.RenderStepped:Connect(function()
BG.CFrame = CFrame.new(mouse.CFrame.Position, Vector3.new(mouse.CFrame.Position.X,0, 0))
end)
I put the script in a local script in StarterCharacterScripts, Is there anything wrong i missed?
local Run = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Torso = Character:WaitForChild("Torso")
local Mouse = Player:GetMouse()
local BodyGyro = Instance.new("BodyGyro")
BodyGyro.P = 50000 --Increase/decrease this for more force.
BodyGyro.Parent = Torso
Run.RenderStepped:Connect(function()
BodyGyro.CFrame = CFrame.lookAt(Torso.Position, Mouse.Hit.Position)
end)
local Run = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
Run.RenderStepped:Connect(function()
HRP.CFrame = CFrame.lookAt(HRP.CFrame.Position, Vector3.new(Mouse.Hit.Position.X, HRP.CFrame.Position.Y, Mouse.Hit.Position.Z))
end)
No problem, here’s an alternate version which uses a tween for a more fluid motion.
local Tweens = game:GetService("TweenService")
local Run = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HRP = Character:WaitForChild("HumanoidRootPart")
local Mouse = Player:GetMouse()
Run.RenderStepped:Connect(function()
local Tween = Tweens:Create(HRP, TweenInfo.new(0.2), {CFrame = CFrame.lookAt(HRP.CFrame.Position, Vector3.new(Mouse.Hit.Position.X, HRP.CFrame.Position.Y, Mouse.Hit.Position.Z))})
Tween:Play()
end)