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What do you want to achieve?
I would like to make the characters still have collisions with physics objects without being able to push them or interact with them in any way. I have moving and spinning platforms in my game, and when the player gets in the way of them it messes them up. I am using a combination of different BodyMovers and AlignOrientation to make the objects move.
I can’t use CFraming or tweening because I need characters that are standing on the objects to move along with them, which doesn’t happen unless you use BodyMovers or constraints.
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What is the issue?
When a player stands on or in front of a platform, it affects its movement.
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What solutions have you tried so far?
I have tried increasing the Power/MaxTorque/Responsiveness of the constraints, but it doesn’t fix the problem entirely and can also cause some other issues. I have tried making all of the parts in the character massless, but that does nothing.