How do I make the character not affect physics? (moving platforms)

  1. What do you want to achieve?
    I would like to make the characters still have collisions with physics objects without being able to push them or interact with them in any way. I have moving and spinning platforms in my game, and when the player gets in the way of them it messes them up. I am using a combination of different BodyMovers and AlignOrientation to make the objects move.

I can’t use CFraming or tweening because I need characters that are standing on the objects to move along with them, which doesn’t happen unless you use BodyMovers or constraints.

  1. What is the issue?
    When a player stands on or in front of a platform, it affects its movement.


  1. What solutions have you tried so far?
    I have tried increasing the Power/MaxTorque/Responsiveness of the constraints, but it doesn’t fix the problem entirely and can also cause some other issues. I have tried making all of the parts in the character massless, but that does nothing.
1 Like

Have you tried AlignOrientation | Roblox Creator Documentation for the align orientation or AlignPosition | Roblox Creator Documentation for Align position?

2 Likes

Thank you so much! I have to replace a few BodyPositions for AlignPosition instead but it works perfectly.