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What do you want to achieve?
How do I make the player stay in the air, then make their body face the mouse. I don’t want to manually set cframe as this has caused me lag problems and choppy problems.
What I want to achieve -
What is the issue?
I got the goal where the object stays still, but I can’t seem to get the goal where the object faces towards the other object constantly.
Example: What I tried -
What solutions have you tried so far?
I tried using the Force Constraints which I am new to, but i’m still confused (I used Align Orientation and Linear Velocity). I heard that AlignOrientation is a replacement for BodyGyro, but I don’t think that’s entirely true as the object only copies the other objects rotation, not facing towards the other object.
Here’s what I used: