Essentially the title is self explanatory. I have a custom chat GUI but however it doesn’t save the messages when the player respawns. I have tried the following:
- Making a server-sided message log (failed)
- Disabling
ResetOnSpawn
(failed) - Disabling
StarterGui.ResetPlayerGuiOnSpawn
(failed)
I am absolutely clueless on why it’s not working and all, any suggestions for alternate solutions?