I want the sword to appear on the player’s body immediately after entering the game, so that the player does not need to equip it so that it appears later.

I recently found a ready-made script so that after the tool was removed from the player’s hand it would remain on his body
local Tool = script.Parent
local Handle = script.Parent:WaitForChild("Handle")
function Equipped(Mouse)
Player = script.Parent.Parent
if Player:FindFirstChild("Holster") then
Player.Holster:remove()
script.Equp:Play()
end
end
function Unequipped(Mouse)
if Player:FindFirstChild("Holster")==nil then
local Holster = Handle:Clone()
local BackAttachment = Instance.new("Attachment")
BackAttachment.Axis = Vector3.new(0, 1, 0) --change to (0,-1,-1) if you want it on the torso's front
BackAttachment.Name = "WaistAttachment"
BackAttachment.Parent = Holster
Holster.Parent = Player
Holster.Name = "Holster"
local Torso = Player:FindFirstChild("UpperTorso") or Player:FindFirstChild("Torso")
if Torso then
local w=Instance.new("Motor")
w.Part0=Holster
w.Part1=Torso
w.C0=BackAttachment.CFrame+Vector3.new(-1,1,-0.3)
w.Parent=Holster
end
end
end
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
if Player.Character.Humanoid.Health == 0 then
Player.Holster:remove()
end
But now I want the sword to appear on the player’s body before he equipped it for the first time. I made a similar script and put it in workspace:
game.Players.PlayerAdded:Connect(function(player)
if player:FindFirstChild("Holster")==nil then
local Holster = game.StarterPack.Sword.Handle:Clone()
local BackAttachment = Instance.new("Attachment")
BackAttachment.Axis = Vector3.new(0, 1, 0) --change to (0,-1,-1) if you want it on the torso's front
BackAttachment.Name = "WaistAttachment"
BackAttachment.Parent = Holster
Holster.Parent = player
Holster.Name = "Holster"
local Torso = player:FindFirstChild("UpperTorso") or player:FindFirstChild("Torso")
if Torso then
local w=Instance.new("Motor")
w.Part0=Holster
w.Part1=Torso
w.C0=BackAttachment.CFrame+Vector3.new(-1,1,-0.3)
w.Parent=Holster
end
end
end)
The script works but incorrectly, the Holster is placed in another place and does not affect the player.

here is the player’s folder after equipping and unequpping the sword

how do I get the path to the player’s folder?
Thanks