local AttackVFX = game.Workspace.ATTACKVFX
local function attackfunction()
UserInputService.InputBegan:Connect(function(input, gameProccesedEvent)
if input.KeyCode == Enum.KeyCode.F then
print("Testing")
local char = game.Players.LocalPlayer.Character
AttackVFX.CFrame = CFrame.lookAt(char.RightHand.Position,char.RightHand.Position+char.HumanoidRootPart.CFrame.LookVector)
wait(0.5)
local instance = AttackVFX
local Information = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.In)
game:GetService("TweenService"):Create(AttackVFX,Information,{CFrame = instance.CFrame + (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 5)})
end
end)
end
attackfunction()
Instead of the part just standing still next to the player, how would I make it move forward? (It is an attack, and the part is a VFX for it)
Iām pretty sure this code is okay, you just need to play the tween.
local Information = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.In)
local tweenService = game:GetService("TweenService")
local attackTween = tweenService:Create(AttackVFX,Information,{CFrame = instance.CFrame + (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 5)})
attackTween:Play()
local AttackVFX = game.Workspace.ATTACKVFX
local function Attack()
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.F then
local Character = game.Players.LocalPlayer.Character
wait(0.5)
AttackVFX.CFrame = CFrame.lookAt(Character.RightHand.Position, Character.RightHand.Position + Character.HumanoidRootPart.CFrame.LookVector)
local Information = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
game:GetService("TweenService"):Create(AttackVFX, Information, {CFrame = instance.CFrame + (Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 5)}):Play()
end
end)
end
Attack()
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local UIS = game:GetService("UserInputService")
local TS = game:GetService("TweenService")
local function Attack(Input, GPEvent)
if Input.KeyCode == Enum.KeyCode.F and not GPEvent then
print("Testing")
local AttackVFX = game.Workspace.ATTACKVFX
AttackVFX.CFrame = CFrame.lookAt(Character.RightHand.Position, Character.RightHand.Position + Character.HumanoidRootPart.CFrame.LookVector)
task.wait(0.5)
TS:Create(
AttackVFX,
TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.In),
{CFrame = AttackVFX.CFrame + Character.HumanoidRootPart.CFrame.LookVector * 5}
):Play()
print("Done")
end
end
UIS.InputBegan:Connect(Attack)
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local function Attack(Input, GPEvent)
if Input.KeyCode == Enum.KeyCode.F and not GPEvent then
local AttackVFX = game.Workspace.ATTACKVFX
AttackVFX.CFrame = CFrame.lookAt(Character.RightHand.Position, Character.RightHand.Position + Character.HumanoidRootPart.CFrame.LookVector)
task.wait(0.5)
TweenService:Create(AttackVFX,TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.In),{CFrame = AttackVFX.CFrame + Character.HumanoidRootPart.CFrame.LookVector * 5}):Play()
end
end
UserInputService.InputBegan:Connect(Attack)