How do i make the sword not dissapear when unseathing the sword?


here is my current script:
local tool = script.Parent

local anim1 = Instance.new(“Animation”)

anim1.Name = “EquipAnim”

anim1.AnimationId = “rbxassetid://11695910376”

local track1

tool.Equipped:Connect(function()

track1 = script.Parent.Parent.Humanoid:LoadAnimation(anim1)

track1.Priority = Enum.AnimationPriority.Action

track1:Stop()

end)

tool.Unequipped:Connect(function()

if track1 then

track1:Play()

end

end)

1 Like

It can’t be avoided, but you can make a system with accessories that work like tools.

There’s a game called Dynasty: Battlegrounds and they are using their own tool system which is based off cloning the tool’s model into the character and then animating it

You can do something like that, i don’t think it’s that hard

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