Fyrex227
(Fyrex227)
November 28, 2022, 10:33pm
#1
here is my current script:
local tool = script.Parent
local anim1 = Instance.new(“Animation”)
anim1.Name = “EquipAnim”
anim1.AnimationId = “rbxassetid://11695910376”
local track1
tool.Equipped:Connect(function()
track1 = script.Parent.Parent.Humanoid:LoadAnimation(anim1)
track1.Priority = Enum.AnimationPriority.Action
track1:Stop()
end)
tool.Unequipped:Connect(function()
if track1 then
track1:Play()
end
end)
1 Like
SOTR654
(SOTR654)
November 28, 2022, 10:39pm
#2
It can’t be avoided, but you can make a system with accessories that work like tools.
There’s a game called Dynasty: Battlegrounds and they are using their own tool system which is based off cloning the tool’s model into the character and then animating it
You can do something like that, i don’t think it’s that hard
system
(system)
Closed
December 12, 2022, 10:42pm
#4
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.