I’ve always wondered how most fps do those shaky fire animations.
at that time stamp you can see when it fires the pistol it is shaky and rotation. How do I animate it that way? I can not figure it out.
I’ve always wondered how most fps do those shaky fire animations.
at that time stamp you can see when it fires the pistol it is shaky and rotation. How do I animate it that way? I can not figure it out.
Also at :53 is also a good example of those types of animations I’m saying about.
I think this elastic tween easing does achieve this effect along with rotational it other ways when the fire reaches back.
use springs instead for extra smoothness
They animate the view model camera too, and since the camera is attached to the view model camera, it turns and shakes with it
yes I ahve camera recoil that is custom izable wt easing styles and time out and in
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.