How do I make this appear a couple studs in front of my model

particlePart.Position = script.Parent.HumanoidRootPart.CFrame.LookVector + Vector3.new(10, 0, 0)

This is what I’ve tried, but for some reason it just spawns the explosions at the origin?

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Check if the humanoidrootpart is there.

of course its there

limitttttttt

Maybe instead of adding a vector3, multiply by a cframe.

You can use :
particlePart.CFrame = script.Parent.HumanoidRootPart.CFrame + script.Parent.HumanoidRootPart.CFrame.LookVector * DistanceYouWant

use

:ToWorldSpace

some more words here

You’re currently just setting the particle’s position to a direction + 10 studs in the X direction.