Yeah i made some weird thing because i was using a UI page layout on a surface gui. And i’m using proximity prompt to buy eggs, so that might not be the greatest thing either.
I’m not really an art oriented guy I should commission a UI designer…
maybe try to use image frames and more ui elements, or try to learn ui manipulating with scripts, your game have no vibrant colors, try to make a three colors that are main , and use it only or in hight percent
I’m maked a simple color pallete used in this times, i’m really liked old roblox too, but it’s time to change style you know, try to use less materials and change it to plastic , manipulate colors
this is example, use this colors in 90% and maybe other with 10% of your gui, young players love this and it’s like a bait for fish. if you making something like clicker (do something, upgrade, repeat) like PSX or Anime fighting simulator or maybe another game like that, use it
I would suggest using the outlines to your advantage or just get rid of them. Currently, the outlines make the GUIs look very default and uncustomized.
I don’t suggest using either yellow or orange for modern UIs as those colors are just… not modern. Blue would be a good idea in most instances, though if the UI is supposed to be “modern” you could try just using different shades of white and dark gray, using uicornere, and maybe mix in some higher transparency if you want