In this game, when there is no light, its normal, and still able to see, while in my game, if a light is not there, its hella dark, and unable to navigate where the player is
I would like to know how I avoid too much dark shadow where light is not there
Changing the Reflectance of many Materials doesn’t actually affect their shininess as @orangewarrior78 said, because the texture is built in.
If you make the pole Parts SmoothPlastic increasing the Reflectance will definitely make them shinier.
You can increase the Range of Lights in their Properties, but in your case to brighten the entire game just experiment with the Lighting settings to make everything brighter.