local debounce = false
local button = game:GetService(“StarterGui”).PunchUpsAnim
script.Parent.Touched:Connect(function(hit)
if hit.Name == “RightHand” then
if hit.Parent:FindFirstChild(“Humanoid”) then
if debounce == false then
local player = game.Players:FindFirstChild(hit.Parent.Name)
player.leaderstats.Speed.Value = player.leaderstats.Speed.Value + 10
debounce = true
wait(3)
debounce = false
end
end
end
end)
script.Parent.MouseButton1Click:Connect(function()
if hit.Name == “RightHand” then
if hit.Parent:FindFirstChild(“Humanoid”) then
if debounce == false then
local player = game.Players:FindFirstChild(hit.Parent.Name)
player.leaderstats.Speed.Value = player.leaderstats.Speed.Value + 10
debounce = true
wait(3)
debounce = false
end
end
end
end)
local debounce = false
local button = game:GetService(“StarterGui”).PunchUpsAnim
local x = false
script.Parent.Touched:Connect(function(hit)
if x == true then
if hit.Name == “RightHand” then
if hit.Parent:FindFirstChild(“Humanoid”) then
if debounce == false then
local player = game.Players:FindFirstChild(hit.Parent.Name)
player.leaderstats.Speed.Value = player.leaderstats.Speed.Value + 10
debounce = true
wait(3)
debounce = false
end
end
end
end
end)
game.StarterGui.TextButton.MouseButton1Click:Connect(function()
x = true
end)
Something like this, however I cannot reference the script for you because I don’t know the positions and names of everything
Try this out, i use this every times
This one is only for model, If your button is a Gui/TextButton then you might need to use a different script.
local debounce = false
local button = game:GetService(“StarterGui”).PunchUpsAnim
script.Parent.Touched:Connect(function(hit)
local RightArm = hit.Parent:FindFirstChild(Right Arm) --The body you want it to run the script when touched by
if RightArm and debounce == false then
local humanoid = hit.Parent:FindFirstChild(Humanoid)
if humanoid then
local player = game.Players:FindFirstChild(hit.Parent.Name)
player.leaderstats.Speed.Value += 10
debounce = true
wait(3)
debounce = false
end
end
end)