Basically, I want to make it so that if those 6 parts become the color green, then I want the items in the if statement to turn green, but right now what happens is that I turn the 6 parts color into green in-game and the items inside the if statement stay the same. How do I fix this?
Current server script under ServerScriptService:
local Orb = game.Workspace.PortalArea.Orb
local OrbParticle1 = game.Workspace.PortalArea.Orb.Center.GreenLight
local OrbParticle2 = game.Workspace.PortalArea.Orb.Center.RedLight
local OrbLight1 = game.Workspace.PortalArea.Orb.PointLight
local OrbLight2 = game.Workspace.PortalArea.Orb.PointLight2
local Light1 = game.Workspace.Lights.Light1
local Light2 = game.Workspace.Lights.Light2
local Light3 = game.Workspace.Lights.Light3
local Light4 = game.Workspace.Lights.Light4
local Light5 = game.Workspace.Lights.Light5
local Light6 = game.Workspace.Lights.Light6
local ColorGreen = Color3.fromRGB(0, 255, 0)
local BottomLight = game.Workspace.PortalArea.OrbBottomLight
while true do
if Light1.Color == ColorGreen and Light2.Color == ColorGreen and Light3.Color == ColorGreen and Light4.Color == ColorGreen and Light5.Color == ColorGreen and Light6.Color == ColorGreen then
OrbParticle1.Color = Color3.new(0, 255, 0)
OrbParticle2.Color = Color3.new(0, 255, 0)
OrbLight1.Color = Color3.new(0, 255, 0)
OrbLight2.Color = Color3.new(0, 255, 0)
BottomLight.Color = Color3.new(0, 255, 0)
end
wait()
end