I want this script to only be able to be seen by the player triggering the proximity prompt. How?
local prox1 = script.Parent.Parent.Door1.ProximityPrompt
local prox2 = script.Parent.Parent.Door2.ProximityPrompt
local door1 = script.Parent.Parent.Door1
local door2 = script.Parent.Parent.Door2prox1.Triggered:Connect(function()
prox1.DoorOpen:Play()
door1.Transparency = 1
door1.CanCollide = false
prox1.Enabled = false
door2.Transparency = 0
door2.CanCollide = true
prox2.Enabled = true
door1.Texture.Transparency = 1
door1.Texture2.Transparency = 1
door1.Texture3.Transparency = 1
door1.Texture4.Transparency = 1
door1.Texture5.Transparency = 1
door1.Texture6.Transparency = 1
door2.Texture.Transparency = 0.8
door2.Texture2.Transparency = 0.8
door2.Texture3.Transparency = 0.8
door2.Texture4.Transparency = 0.8
door2.Texture5.Transparency = 0.8
door2.Texture6.Transparency = 0.8
end)prox2.Triggered:Connect(function()
prox2.DoorClose:Play()
door1.Transparency = 0
door1.CanCollide = true
prox1.Enabled = true
door2.Transparency = 1
door2.CanCollide = false
prox2.Enabled = false
door2.Texture.Transparency = 1
door2.Texture2.Transparency = 1
door2.Texture3.Transparency = 1
door2.Texture4.Transparency = 1
door2.Texture5.Transparency = 1
door2.Texture6.Transparency = 1
door1.Texture.Transparency = 0.8
door1.Texture2.Transparency = 0.8
door1.Texture3.Transparency = 0.8
door1.Texture4.Transparency = 0.8
door1.Texture5.Transparency = 0.8
door1.Texture6.Transparency = 0.8
end)