How do I make this sort of air combat?

i decided to take to look at the first combat teaser for RELL Seas n saw that their combat system is air locked and the only way i can think of achieving this would be by anchoring the root part but then they were moving forward for each M1 and i assume that’s with some sort of velocity force but that shouldn’t be possible if the root part being anchored was the case. basically, i dont understand how they are achieving this. id like to try n replicate this form of air combat as it seems very promising

for reference this is the teaser video

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you could use some vector force (idk i’m too used to legacy bodymovers) and set them to infinite maximum force or something, and direction 0,0,0

did keep me in the air but wasnt able to add another body mover as it would bug out i tried tweening the root part position but no luck as the main model and root part end up at totally diff positions

i feel like that could be because of client-server delay/lag

i wish that was the case :sob: n srry for the quality
https://gyazo.com/7f2b1133d2854366fae707bc4445b306

nvm i got help from discord n managed to figure it out

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