local tweenservice = game:GetService("TweenService")
local function baseplateturn(degrees)
tweenservice:Create(workspace.Baseplate,TweenInfo.new(5,Enum.EasingStyle.Cubic,Enum.EasingDirection.InOut,0,false,0),{Orientation = Vector3.new(0,degrees,0)}):Play()
end
local chaosfunctions = {
["Base180"] = baseplateturn(180),
["Base90"] = baseplateturn(90)
}
while true do
wait(15)
local functionrandom = math.random(1,2)
local yeah = chaosfunctions[functionrandom]
yeah()
end
local tweenservice = game:GetService("TweenService")
local function baseplateturn(degrees)
tweenservice:Create(workspace.Baseplate,TweenInfo.new(5,Enum.EasingStyle.Cubic,Enum.EasingDirection.InOut,0,false,0),{Orientation = Vector3.new(0,degrees,0)}):Play()
end
local chaosfunctions = {
["Base180"] = baseplateturn(180),
["Base90"] = baseplateturn(90)
}
local Names = {}
for Name in pairs(chaosfunctions) do
table.insert(Names,Name)
end
while true do
wait(15)
local functionrandom = Names[math.random(1,2)]
local yeah = chaosfunctions[functionrandom]
yeah()
end
local tweenservice = game:GetService("TweenService")
local function baseplateTurn(degrees)
tweenservice:Create(workspace.Baseplate,
TweenInfo.new(5, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut, 0, false, 0),
{["CFrame"] = workspace.Baseplate.CFrame * CFrame.Angles(0, math.rad(degrees), 0)}
):Play()
end
local chaosData = {
["Base180"] = 180,
["Base90"] = 90
}
local function getRandom()
local tab = {}
for i,v in pairs(chaosData) do
table.insert(tab, {Name = i, Value = v})
end
return tab[math.random(1, #tab)]
end
while true do
local random = getRandom()
if random then
baseplateTurn(random.Value)
end
wait(15)
end
local tweenservice = game:GetService("TweenService")
local function baseplateTurn(degrees)
tweenservice:Create(workspace.Baseplate,
TweenInfo.new(5, Enum.EasingStyle.Cubic, Enum.EasingDirection.InOut, 0, false, 0),
{["CFrame"] = workspace.Baseplate.CFrame * CFrame.Angles(0, math.rad(degrees), 0)}
):Play()
end
local chaosData = {
["Base180"] = {
Function = baseplateTurn,
Data = 180
},
["Base90"] = {
Function = baseplateTurn,
Data = 90
}
}
local function getRandom()
local tab = {}
for i,v in pairs(chaosData) do
table.insert(tab, {Name = i, Data = v})
end
return tab[math.random(1, #tab)]
end
while true do
local random = getRandom()
if random then
random.Data.Function(random.Data.Data)
end
wait(15)
end
local tweenservice = game:GetService("TweenService")
local function baseplateturn(degrees)
tweenservice:Create(workspace.Baseplate,TweenInfo.new(5,Enum.EasingStyle.Cubic,Enum.EasingDirection.InOut,0,false,0),{Orientation = Vector3.new(0,degrees,0)}):Play()
end
local chaosfunctions = {
["baseplateturn90"] = {["Function"] = baseplateturn, ["Values"] = {90}},
["baseplateturn180"] = {["Function"] = baseplateturn, ["Values"] = {180}}
}
while true do
wait(15)
local randomthing = math.random(1,2)
local functionrandom = chaosfunctions[randomthing]
functionrandom.Function(functionrandom.Values)
end
local tweenservice = game:GetService("TweenService")
local function baseplateturn(degrees)
tweenservice:Create(workspace.Baseplate,TweenInfo.new(5,Enum.EasingStyle.Cubic,Enum.EasingDirection.InOut,0,false,0),{Orientation = Vector3.new(0,degrees,0)}):Play()
end
while true do
wait(15)
local functionrandom = math.random(1,2)
if functionrandom = 1 then
baseplateturn(90)
else
baseplateturn(180)
end
end
Try this. If it doesn’t work, tell me and send the output message.
If I’m correct, the error was that you were firing the functions already in the table before the script had a change to run, after the function ran it removed itself from the table which made it look like you were accessing a nil object. These other ideas people are giving you should help you with your problem, I’m just explaining what happened.
The error means something in the script does not exist. For example, I have a model called “Test” and I call it “test” in the script. It will not recognize that you are trying to call the same thing. I would need to change the name to “Test” instead of “test”.
I don’t think you understand the gist of this post, it’s not something in workspace it’s a function. He is only accessing Baseplate which never gets deleted in the script. A function in a table is appearing nil so that’s another reason why that error could occur.
Yes, but when I program things and I get that error it usually means I messed up in workspace, and/or in the function. I believe it may be both. Which is what I was trying to say. (Sorry if I was not clear, I hope this helps)
Try this maybe:
local tweenservice = game:GetService(“TweenService”)
local function baseplateturn(degrees)
tweenservice:Create(workspace.Baseplate,TweenInfo.new(5,Enum.EasingStyle.Cubic,Enum.EasingDirection.InOut,0,false,0),{Orientation = Vector3.new(0,degrees,0)}):Play()
end