How do I make Tweening more choppy?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make the tween increment larger/less smooth but keep the time the same
  2. What is the issue? Include screenshots / videos if possible!
    TweenService has no parameters
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    BoatTween but it doesn’t either.

You could just make a simple tween by hand using something like Vector:Lerp() I believe this also works for UDim2 as well (but it would be fairly simple to make truly from scratch)

The other idea I had was to make another object (this could be hidden) that tweens smoothly and using :Changed update the real object only after some delay