I have figured out how when a part hits a part it destroys the part, but i need something that could replace that part. I need this to make a smooth system that deletes a tool from your inventory, this tool is a key to destroy the door, i have made a hitbox inside of that that deletes that specefic key. But i want to make it a bit smoother, when you destroy the door, the delete tool part spawns in to delete the tool, once that is finished, the part destroys itself.
Oh no i have done it by creating a new action secuence, using ServerStorage, and specify which part i want to clone into the Workspace, then wait 0.5 and then it destroys itself.