im trying to make something out of my imaginary
So basically when you press e you summon a part
if you press 1 the part goes to where your mouse is like a projectile
when i press 1 it just clones and go to the player
im trying to stop the while loop
here is a video of it:
normalscript:
local rem = game:GetService("ReplicatedStorage").RemoteEvent
local REM2 = game:GetService("ReplicatedStorage").remotevent2
local function onevent(plr)
local char = plr.Character or plr.CharacterAdded:Wait()
local head = char:WaitForChild("Head")
local part = game:GetService("ReplicatedStorage").Part
local clone = part:Clone()
local bp = Instance.new("BodyPosition",clone)
bp.MaxForce = Vector3.new(48000,48000,48000)
clone.Parent = head
REM2:FireClient(plr)
while task.wait() do
bp.Position = head.CFrame * Vector3.new(0,5,0)
end
end
local function onevent2(plr,mouse)
local char = plr.Character or plr.CharacterAdded:Wait()
local head = char:WaitForChild("Head")
local clone = head:WaitForChild("clone")
local bv = Instance.new("BodyVelocity",clone)
bv.MaxForce = Vector3.new(1,1,1) * 3000
bv.Velocity = Vector3.new(clone.Position,mouse)
end
rem.OnServerEvent:Connect(onevent)
REM2.OnServerEvent:Connect(onevent2)
local script one:
local uis = game:GetService("UserInputService")
local rem = game:GetService("ReplicatedStorage").RemoteEvent
local debounce = false
local plr = game.Players.LocalPlayer
uis.InputBegan:Connect(function(input,istyping)
if istyping then return end
if input.KeyCode == Enum.KeyCode.E then
rem:FireServer()
end
end)
local script 2:
local rem2 = game:GetService("ReplicatedStorage").remotevent2
local rem3 = game:GetService("ReplicatedStorage").RemoteEvent3
local rem = game:GetService("ReplicatedStorage").RemoteEvent
local uis = game:GetService("UserInputService")
rem2.OnClientEvent:Connect(function(plr)
local plrr = game.Players.LocalPlayer
uis.InputBegan:Connect(function(input,istyping)
if istyping then return end
if input.KeyCode == Enum.KeyCode.One then
local mouse = plrr:GetMouse()
rem:FireServer(mouse.Hit.p)
print("fired")
end
end)
end)