How do i move 4 baseplates alongside the camera?

I am currently working on a mesh deformation ocean but i have to make the “ocean” part actually infinite now.


How would i make 4 planes move alongside the camera like this without them clipping over eachother?

Which part of the process are you having trouble with?

Figuring out where the plane should move to like shown on the picture

Treat your world like a grid

Figure out which grid space your camera is on, that’s one of the four

Figure out which quadrant the XZ vector of the camera is facing, and put the other three quads in that direction so it always forms a square

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