I am currently working on a mesh deformation ocean but i have to make the “ocean” part actually infinite now.
How would i make 4 planes move alongside the camera like this without them clipping over eachother?
I am currently working on a mesh deformation ocean but i have to make the “ocean” part actually infinite now.
How would i make 4 planes move alongside the camera like this without them clipping over eachother?
Which part of the process are you having trouble with?
Treat your world like a grid
Figure out which grid space your camera is on, that’s one of the four
Figure out which quadrant the XZ vector of the camera is facing, and put the other three quads in that direction so it always forms a square