is there any way that my gui(a windows like cmd) move with mouse like HD admin or windows cmd??
i tried position my gui every tick but the gui’s center go to my mouse
i tried anything but nothing helped
while wait() do
Gui.AnchorPoint = Vector2.new(.5,.5)
Gui.Position = UDIm2.new(0,UserInputService:GetMouseLocation().X,0,UserInputService:GetMouseLocation.Y)
end
this is a local script put it in your gui thats it :
local Drag = script.Parent.Parent.Frame
gsCoreGui = game:GetService(“CoreGui”)
gsTween = game:GetService(“TweenService”)
local UserInputService = game:GetService(“UserInputService”)
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
local dragTime = 0.04
local SmoothDrag = {}
SmoothDrag.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
local dragSmoothFunction = gsTween:Create(Drag, TweenInfo.new(dragTime, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), SmoothDrag)
dragSmoothFunction:Play()
end
Drag.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Drag.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Drag.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging and Drag.Size then
update(input)
end
end)