Hi, I would like to figure out how I can move NPC´s to a parts position. The only problem is that the HumanoidRootPart needs to be anchored in my game because else it would break animations from the NPC´s. The other problem is that the NPC wont move with an anchored HumanoidRootPart. Does anybody know how I can make the NPC move with an anchored HumanoidRootPart?
Here’s the script, it only works when the HumanoidRootPart is unanchored but for me it needs to be anchored else it would break the animations.
game.Workspace.NPC.Humanoid:MoveTo(game.Workspace.Point.Position)
game.Workspace.NPC.Humanoid.MoveToFinished:Wait()
Do I need to change the script? Or something else?
I would be thankful for everyone who helps me