How do I move player to ground when animation puts them in the air?

I am making a criminal/cop game and recently made the handcuffs and arrest function, but I ran into a problem. The animation works fine, but as the arrested player kneels, he floats above the ground. Can I fix this by not making the legs non collidable or changing the animation settings?

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Try reducing the HipHeight property of the player’s humanoid.

Alternatively you can edit the animation to lower the entire character relative to the HumanoidRootPart - the HumanoidRootPart always stays HipHeight off the ground, so if you made your animation by simply bending the characters knees, the character will float. If you move the players Torso downwards relative to the HumanoidRootPart as they kneel, they will stay on the ground.

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Thanks! It worked great!

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