I am trying to make a recoil effect when the player shoots a gun but I want the transition or “shake” to look really smooth instead of a sudden jump into another direction.
The best example I could think of this was the recoil from Bullet Hell (Bullet Hell - Roblox)
I am a noob when it comes to cameras because I hardly ever work with them.
Obviously apply your own CFrames, but the idea of lerp is that every time the render updates, the CoordinateFrame gets closer to the targetCFrame, determines by the alpha (in this case, 0.7).