so, i want to make an open-world, but i know that an open world will contain lots of players, and a very huge map, how would i optimize it?
FYI, the game would contain lots of parts, lots of NPCS, some cool effects.
so, i want to make an open-world, but i know that an open world will contain lots of players, and a very huge map, how would i optimize it?
FYI, the game would contain lots of parts, lots of NPCS, some cool effects.
You can enable StreamingEnabled
and set it’s radius.
is there anything else i can do to optimize it even further?
StreamingEnabled is honestly really buggy, I recommend you never use it. There have been cases where it makes it even laggier.
All tweens, particle effects, and GUIs should be handled in the client, while the server will validate everything.