How do i optimize an open-world game?

so, i want to make an open-world, but i know that an open world will contain lots of players, and a very huge map, how would i optimize it?

FYI, the game would contain lots of parts, lots of NPCS, some cool effects.

You can enable StreamingEnabled and set it’s radius.

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is there anything else i can do to optimize it even further?

StreamingEnabled is honestly really buggy, I recommend you never use it. There have been cases where it makes it even laggier.

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All tweens, particle effects, and GUIs should be handled in the client, while the server will validate everything.

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