So I spawn a object in front of HumanoidRootPart, however, I want to change the rotation/orientation of the spawned object because it gets copied of the HumanoidRootPart. How can I achieve this?
If you are looking to spawn the part without having the orientation of the HRP, then you could just do this.
local pos = humanoidRootPart.Position
kunai.CFrame = CFrame.new(pos)
This only takes in the position of the hrp and not the orientation.
I don’t know if that was what you were looking for, but this was a problem that I had trouble figuring out (even though it seems simple)