I am trying to make a system and I was wondering how I would pre-simulate roblox’s physics on the client and then run that for the players whilst syncing it together with the other players. Would I need to pre-simulate the physics and turn them into animations or?
So I am making a ride system and physics look good but can be really glitchy when people ride them etc…
I have spoken to a developer I know and he said we could possibly run the physics on the client and turn it into like an animation or CFame and then just run that and sync it to all the other clients so it just looks normal (something like that)