I’m trying to add an accessory to a model and have it stay on and move with the animation (welds do connect the accessory, but it stays in place)
When I connect a motor6d, the accessory moves to the position of the part it is connected to. It’s also impossible to reverse (back arrow completely skips the move.) This is no longer a problem as I have learned to position the accessory after I connect it.
However, this time, instead of the accessory moving to the position, the model moves to the position of the accessory. I have tried different ways of connecting it, originating the Motor6d on different parts, and yet the result is always the same:
(apologies for the crappy video, I have no recording software so I used the built-in one using F12)
robloxapp-20220101-1501239.wmv (450.7 KB)
Is there a way to prevent the moving entirely? I remember a few years ago there was a similar thing going on with welds but that went away with time. I also apologize if this sounds confusing, as I do not know a lot of developer terminology.