How do I prevent Beams from changing size?

I am trying to use beams for lights in a game. When I move my camera away from the beam, it changes the length of the beam, making the beam loop again. As shown in the GIF below, the bottom of the beam starts to “start over again”. How can I make the beams stay the same length?

https://gyazo.com/05c67e29972bb279cc3f6f89ad1c6fd1

I’ve tried looking for answers on this, no luck finding any.

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If the texture mode of that beam is set to stretch, then you can set the texture length to something like 0.95 and then re-upload the texture with enough transparent space added at the bottom to prevent it from being cut off.

EDIT: Tested, and this doesn’t work :confused: nvm this works.

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I am using Wrap for the texture mode, I have added an image of the settings I am using.

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Ignore my edit. It does work. Set the TextureMode to Stretch and set the TextureLength to 0.95. It cuts off the bottom of the texture very slightly, so re-upload it with some more transparent space at the bottom.

This still causes the texture to wrap around at a large distance. If you’re not ok with that, then decrease the texture length even more.

Just to be extra sure, add enough space such that the bottom half of your texture is completely transparent, and then set the texture length to 0.5.

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