Hello! I’m working on a game where the client needs to handle around 100 client-side unanchored balls at the same time. The problem is, when I spawn that amount, roblox literally “slows” down the physics even though my machine is NOT lagging at all (i get stable 60 fps), making me want to disable that feature.
My question being is how do I disable that “physics slowdown” feature and make the physics act normal even when my machine start lagging?