I’m making a shove move, and I want the player to be kind of “ragdolled” and shoved backwards. Currently I’m applying impulse to the player’s hrp and setting them to either sit or be ragdolled. However, both can be “jumped out of”, if that makes sense, almost immediately, nullifying any effect. What can I do to prevent this?
Also, if there are any better ways of making this shove script I have in mind, do tell.
Attempted Solutions:
-Tried using platformstand instead, which seems to work pretty well, as the player can’t seem to jump out of it, but also there’s not as much flopping around. I’m only testing it by jumping and clicking a button to shove me, so I’m not bouncing on anything, if I was would it kinda flop around more?
Could I apply some kind of angular force to flip them backwards a little to be a bit more realistic? What do I do?