I’m currently trying to script a ragdoll system using the PlatformStand property, but every time I re-enable it, the character gets flung more times than not.
I’ve tried setting the state to Enum.HumanoidStateType.Ragdoll and then back to Enum.HumanoidStateType.GettingUp after the set duration instead of using PlatformStanding, but this didn’t fix the issue at all.
I assume that this has something to do with the amount of force being applied to the Character in order to stand back up once the ragdoll ends, but I’m unsure how to fix this.
I’ve attached a GIF below of the problem if you need it.