How do I prevent z-fighting on parts of the exact same material and color?

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These parts all have the smoothplastic texture, but they still fight. Is there a certain material that z fights less, or should I just suck it up and union them?

It’s not as noticable here, but as soon as you get to the altitude where they start changing a little bit in color, the z fighting gets really bad.
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z-fighting will always standout if you have different color parts overlapping… the material doesn’t really matter. You could try moving up some of the parts ever so slightly.
Or, as you said, you could also union them. But the less unions you have the better.
EDIT: I just woke up sorry for my spelling/grammar.

They all have the same color and material. The darker bit in the middle is a little lower, I’m talking about the light gray.

Oh! I see now. Which parts do you want to be on top? (The light grey or the darker part?)

The darker part is not the issue. The light gray parts are all fighting with one another even though they are the same color and material.

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Oh well, then I don’t know, sorry.
If they’re both the same color and material I don’t know why they’re fighting. It looks like you have the materials set to smooth plastic, but if you do not then try that.
If they’re still fighting after being set to smooth plastic and the same color then I don’t know what to do about it.

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I recommend offseting on part by 0.000…1 and that will fix it and none will notice

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It still didn’t work. I think it has something to do with the slight “reflection” from the sun

Z fighting occurs when 2 things are rendered in the exact same position. To combat it, you can offset one by .001 or a very tiny amount.

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Lots of people don’t like uniting because its laggy, but what I’d recommend is unioning the parts then right click on the union and click “export” export it as a obj and insert it back in as a mesh boom now your union is a mesh and you get no lag

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