I am tyring to make a system where whenever a player gets hit by a chair projectile they fall to the ground and begin ragdolling. I’ve been experimenting with VectorForce and it doesn’t seem to work. This is all I got, any ideas?
Also, I don’t want to use PlatformStand since it makes the player’s body parts collide with the ground. Tool server script
You can use a SurfaceForce, with a custom surface. Here is an example: local force = Instance.new(“SurfaceForce”)
force.Force = Vector3.new(-750, -5, -750)
force.ForceOrientation = Enum.SurfaceForceOrientation.Attached
force.Attachment0 = hitchar.Parent.HumanoidRootPart.RootAttachment
force.Parent = hitchar.Parent.HumanoidRootPart