I am tyring to make a system where whenever a player gets hit by a chair projectile they fall to the ground and begin ragdolling. I’ve been experimenting with VectorForce
and it doesn’t seem to work. This is all I got, any ideas?
Also, I don’t want to use PlatformStand
since it makes the player’s body parts collide with the ground.
Tool server script
local force = Instance.new("VectorForce")
force.Force = Vector3.new(-750, -5, -750)
force.ApplyAtCenterOfMass = true
force.RelativeTo = Enum.ActuatorRelativeTo.Attachment0
force.Attachment0 = hitchar.Parent.HumanoidRootPart.RootAttachment
force.Parent = hitchar.Parent.HumanoidRootPart