I’m looking into making a VR experience, but the simplest things don’t seem to be documented. For example, how do I read from the joysticks? Another topic says there are KeyCode
s for it, but they don’t seem to show up in UserInputService.InputChanged
events at all. So where should I get them?
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Nevermind - it turned out my controller bindings were incorrect. I have an HP Reverb G2 which has known issues.
After choosing the correct inputs for my joysticks they began to show up in UserInputService.InputChanged
.