How do i remove a collision area without turning off can collide?

I made this street lamp, and it hangs over the side of the foot path, and when you walk under it stops you because of the Collison zone of the mesh part. is there anyway I can it so that I can remove a certain part of the Collison zone with out turning the whole mesh non-collide?

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I’m not sure its possible. The only thing I can think of is to publishing the pole and the light as two different meshes.

Turn off collisions for the mesh entirely and add invisible parts defining exactly the collision geometry you want. If there’s no planes or flying in your game the collision geometry can even be a single cylinder, because nobody is ever going to collide with the top bit, only the pole.

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You could get away with just a 4 sided block for collision if you fit it to the light pole. Should squeeze a little more performance out while giving the same effect.

What stravant said. You cannot adjust the faces of the collision in the object, but you CAN add the collision of a known part in the same spot as the streetlight to achieve your desired collision effect.
I would suggest one part, a cylinder, inside the base of your object for collisions.

don’t worry I found how to do it, I just need to turn collision fidelity to hull!

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