I’m looking for a way to remove the default “oof” sound when a character dies ingame and replace it with a custom sound that I’m making. Does anyone know how I can fully remove the sound from the game or replace it with another?
Upon looking into this, there’s a script that gets created in PlayerScripts called ‘RbxCharacterSounds’
Quick fix: Create a LocalScript in StarterPlayerScripts and name it “RbxCharacterSounds”, and make it blank.
This’ll work if you don’t need other default Roblox sounds playing either.
There’s three ways that I know of.
Fork RbxCharacterSounds from PlayerScripts in a Studio test session then stop that session, place it in StarterPlayerScripts and then remove the death sound and any related functions
Mute the death sound for every other player’s spawning characters through a LocalScript in StarterPlayerScripts
Add a blank script called “Sound” in StarterCharacterScripts which will use the legacy sound distribution system and thus not play any character sounds due to being a blank script