I have tried copying the Animate LocalScript into StarterCharacterScripts and removing the animation IDs as well as deleting or changing the actual animations in the “idle” child of the script. Nothing is working even though these apparently used to be working solutions. Every time I delete or replace the idle animations under Animate, it just replaces them.
local function destroyidle(plr)
plr.CharacterAdded:Connect(function(char)
char.Animate.idle:Destroy()
end)
end
game.Players.PlayerAdded:Connect(destroyidle)
This what you are looking for?
Thanks but I tried this already and it doesn’t work unfortunately. It just recreates the idle thing