How do I remove this back lighting on everything?

I’m currently tweaking the lighting for my game, but I noticed an odd quirk of the lighting that doesn’t quite fit my game’s style.

There’s this weird back lighting effect that makes surfaces facing away from the sun appear brighter than they realistically should. This works for a lot of games, but not really mine. Here’s what I’m talking about:

Notice how the direct lighting (yellow) clashes with the back lighting (pure white, although it appears blue because of the yellow sunlight). How do I make this effect appear less intense?

Try turning down EnviromentDiffuseScale or EnvironmentSpecularScale in lighting.

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I’ve only seen this with voxel lighting and I don’t think there is a way to get rid of it other than using shadow map which removes this back lighting issue.

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I don’t have that on in the first place. I don’t use image-based lighting stuff because it looks too modern, and doesn’t have the more dark and neutral colours I like.

I only use Compatibility lighting because the other modes have excessively dark and “rich” colours; it also looks bad because the same shadows are used for every part, instead of having complex, blurry shadows for normal parts and simple, harsher shadows for characters.