I’m replacing my Server → Client → Server RemoteFunctions. One of the RemoteFunctions I’m replacing pertains to a check to see if the player had parried on their end when an attack happens. I’ve hit a roadblock and can’t seem to figure this out, or maybe I’m overcomplicating this in my head.
Server-side, how do I replace local iFrameCheck = RemoteFunction:InvokeClient(...)
with a remote event, needing to yield and wait for a client’s data?