I’m working on a round-based game, but I cannot figure out how to reset the map after use. My plan is to allow players to destroy the terrain with explosions, and after a period of time the terrain will reset to its original state.
I know how to use cratered explosions, I would just like to know a way that I can reset the terrain after a while.
If your terrain is not really complex, you can use Terrain:FillBlock() or Terrain:FillRegion()
Or maybe if you can’t find a better solution you can try teleporting players into a lobby/intermission place and shutting down the server on wich you want to reset the terrain then teleporting the players back