How do I reset the character without killing the character?

Hello everyone,

So I was just wondering how to reset the character’s animations, welds, attachments, etc. to its original values without actually having to kill the character. Is there a simple way to do this? That would be much appreciated. Thanks!

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why? whats the point of it, cant you just teleport them to default position?

No, I mean positions of the welds and attachments inside the rig, not actual world positions. Just to clarify a little bit. Thanks.

You could prob save every position into a table, so that when you want to reset, you can go through everything in there

The problem is that for some reason even if there are no welds, my character’s arms become very stiff and don’t follow the animations at all after being manipulated through code. Do you know what the reason for this is? And how to fix? Thanks.

Player:LoadCharacter()
6 Likes

Thanks, that would be great except unfortunately it resets you to a certain position. But that’s exactly what I want- just without the respawning.

You can teleport the player after you load their character.

local Character = game.Players.LocalPlayer.Character

-- Changing Posiiton of character
Character:WaitForChild("HumanoidRootPart").Posiiton = OldCharacter.Position
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But wouldn’t that make them jump a bit? It would be a little awkward, no? I need something seamless. Thanks for your answer

You could store the default values somewhere and change the new values to the default values whenever you want.

I just need a way to revert the character to normal through code. It sounds simple but not anyone’s really done it. That’s why i’m here. :confused:

Soo… i don’t know, if this is efficient and will work but, let me share with you. Here is script:

		local prevspawn = game.Workspace.SpawnLocation -- You can set this if you have a teams in your game and you need to spawn at certain point
		
		local HumrpPos = Player.Character.HumanoidRootPart.Position
		
		game.Workspace.CarrySpawn.Position = Vector3.new(HumrpPos.X,0,HumrpPos.Z) --Setting the CarrySpawn Position to HumanoidRootPart Position
		
		Player.RespawnLocation = game.Workspace.CarrySpawn --The spawn you will carry

		Player:LoadCharacter()
		task.wait(0.5) -- setting this because sometimes :LoadCharacter() works after the sequence front of it
		Player.RespawnLocation = prevspawn

I explained it in the code, but let me explain it again. In this code we have a carry spawn point, so when you choose to reset your character, that spawn point will be below your character and you will spawn at exactly the same spot where you reset it. And when you choose to reset manually, spawn point will be the same spawn point you had before. When you reset, your character does not move, only the character’s animation will be loaded(It moves if spawnlocation is not oriented to HumanoidRootPart). Here is the script to test it out:

--LocalScript
local UIS = game:GetService("UserInputService")
local Remote = game:GetService("ReplicatedStorage").RemoteEvent

	UIS.InputBegan:Connect(function(input,gpe)
		if gpe then return end

		if input.KeyCode == Enum.KeyCode.E then
			Remote:FireServer()
		end
	end)
--ServerScript
local Remote = game:GetService("ReplicatedStorage").RemoteEvent

game:GetService("Players").PlayerAdded:Connect(function(Player)
	Remote.OnServerEvent:Connect(function()
		print("yo")
		local prevspawn = game.Workspace.SpawnLocation -- You can set this if you have a teams in your game and you need to spawn at certain point
		
		local HumrpPos = Player.Character.HumanoidRootPart.Position
		
		game.Workspace.CarrySpawn.Position = Vector3.new(HumrpPos.X,0,HumrpPos.Z) --Setting the CarrySpawn Position to HumanoidRootPart Position
		
		Player.RespawnLocation = game.Workspace.CarrySpawn --The spawn you will carry

		Player:LoadCharacter()
		task.wait(0.5) -- setting this because sometimes :LoadCharacter() works after the sequence front of it
		Player.RespawnLocation = prevspawn
	end)
end)

Also dont forget to create your own Spawnlocation or i can automate the script.

1 Like

Thank you a LOT for this, it works very well and presents a good solution to my problem. My only other question would be is there a way to rotate the camera so that my character can face the same direction it was in before they reset? Thanks so much again.

Here is the code i just added rotation. And okay it works i were just trying something more complicated.

--ServerScript
local Remote = game:GetService("ReplicatedStorage").RemoteEvent

game:GetService("Players").PlayerAdded:Connect(function(Player)
	Remote.OnServerEvent:Connect(function()
		print("yo")
		local prevspawn = game.Workspace.SpawnLocation -- You can set this if you have a teams in your game and you need to spawn at certain point

		local HumrpPos = Player.Character.HumanoidRootPart.Position

		game.Workspace.CarrySpawn.Position = Vector3.new(HumrpPos.X,0,HumrpPos.Z) --Setting the CarrySpawn Position to HumanoidRootPart Position
        game.Workspace.CarrySpawn.Rotation = Player.Character.HumanoidRootPart.Rotation
		Player.RespawnLocation = game.Workspace.CarrySpawn --The spawn you will carry

		Player:LoadCharacter()
		task.wait(0.5) -- setting this because sometimes :LoadCharacter() works after the sequence front of it
		Player.RespawnLocation = prevspawn
	end)
end)
--LocalScript
local UIS = game:GetService("UserInputService")
local Remote = game:GetService("ReplicatedStorage").RemoteEvent

UIS.InputBegan:Connect(function(input,gpe)
	if gpe then return end

	if input.KeyCode == Enum.KeyCode.E then
		Remote:FireServer()
	end
end)
2 Likes

Thanks a bunch again, I tried it and it works very well. My only question to you is that sometimes the red dying UI shows up and it messes with the camera so that the camera doesn’t show the back of the character like 92% of the time it does. I was wondering if there was a work around with this or if its just an internal feature in Roblox and there’s not much to do about it. Either way, you really helped me and I appreciate it a lot. Thank you.

Yeah, as you said thats a bit buggy but when you dont spam it wont be problem. I was experiencing same problem too.

1 Like

Alright thanks. Yeah, that’s a good point about the spam- I will just put a time limit. Thank you.

1 Like