How do I rotate a Motor6D C0 to have the same angle as another part and not be locked to the Part0?

  1. What do you want to achieve?

This is pretty hard to explain, but I’ll do my best.

Right now I have a Motor6D with it’s Part0 set to the right arm and it’s Part1 set to the gun model.

What happens now is that the gun is rotated based on the right arm, so when the right arm rotates, the gun moves with it (which is good) but it also rotates with the arm which I don’t want.

This is what I want to happen:

  1. What is the issue?
    uhh doesnt do what i want

  2. What solutions have you tried so far?
    I tried to kind of reverse rotate the gun so it faces the torso but that backfired, and I genuinely have no other ideas on how to do this.