So this is a door
And I want it to rotate around(With tweenservice) around the attachment(The green thing, if you look close you can see it)
when its rotating it should look like this,
How can I do this? Thanks!
So this is a door
when its rotating it should look like this,
How can I do this? Thanks!
I would suggest just making a part in that attachment position and setting it as primarypart of the door, then you just rotate the primarypart using tweens which should do exactly what you described
Ok this rotates the thing but it dont rotate anything welded to it, any work arounds?
Try putting all the parts that need to move in the same model
also i’d appreciate if you could show the code, could be an issue in how you’re tweening it
Code :3
module.functions['DoorActivate'] = function(doorModel:Model) -- make doors work
-- items
local door:BasePart = doorModel:FindFirstChild('Door')
local DoorFrame:BasePart = doorModel:FindFirstChild('DoorFrame')
local hinge:BasePart = door:FindFirstChild('Hinge')
-- trigger
local trigger:BasePart = doorModel:FindFirstChild('Trigger')
local prompt:ProximityPrompt = trigger:FindFirstChildOfClass('ProximityPrompt')
-- actual code
prompt.Triggered:Connect(function()
print('Open door')
trigger:Destroy()
local tween = tweenservice:Create(hinge,doorInfo,{Orientation = Vector3.new(0,hinge.Orientation.Y - 90,0)})
tween:Play()
end)
end
And uh they are in the same model
this should work fine i think,
module.functions['DoorActivate'] = function(doorModel:Model) -- make doors work
-- items
local door:BasePart = doorModel:FindFirstChild('Door')
local DoorFrame:BasePart = doorModel:FindFirstChild('DoorFrame')
local hinge:BasePart = door:FindFirstChild('Hinge')
doorModel.PrimaryPart = hinge
-- trigger
local trigger:BasePart = doorModel:FindFirstChild('Trigger')
local prompt:ProximityPrompt = trigger:FindFirstChildOfClass('ProximityPrompt')
-- actual code
prompt.Triggered:Connect(function()
print('Open door')
trigger:Destroy()
local tween = tweenservice:Create(hinge,doorInfo,{CFrame = hinge.CFrame * CFrame.Angles(0,math.rad(90),0)})
tween:Play()
end)
end
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