I have the angle of rotation figured out as seen in this gif:
What I need to figure out now is how to utilize that angle to rotate the part like in the first gif assumably with the camera’s LookVector. Also note that in the second gif the rotation is locked to the X axis.
I don’t know any other way to express what I mean so I’ll just say it like this lol
Imagine a line that starts from your camera’s position that pierces through the center of the part. Now if you were to rotate the part it could only rotate around that line. That’s basically what I’m trying to achieve.